Brawl - Diddy Kong - Action - 0x127

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  3. LedgeGrabEnable(EnableInFrontAndBehind)
  4. ChangeSubactionRestartFrame(SpecialAirHiJump)

Exit Script

  1. Armor { armor_type: None, tolerance: 0.0 }