Brawl - Diddy Kong - Action - 0x127
Entry Script
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- LedgeGrabEnable(EnableInFrontAndBehind)
- ChangeSubactionRestartFrame(SpecialAirHiJump)
Exit Script
- Armor { armor_type: None, tolerance: 0.0 }